Deadbolt is a game of personal truth. No two games are ever the same, both due to the truths shared and slight alterations to the mechanics. It is not for sale.
The first time Deadbolt was scheduled to be played, I sent potential players the following email:
Hi!Most of you are probably familiar with this thing that happens on Twitter sometimes, where people play games that involve emotional honesty and connection over the distance of the Internet, both through directed private conversations (“publicly ask and I’ll privately respond”), and in public. My friend Dev half-jokingly said that we should play Twitter games in person at PAX. So I wrote a game that takes the emotional impressions of these Twitter games and turns it into an experience you have around a table (or in a circle, or wherever I can find to do this).It will take 30 minutes of your time or less. I can’t tell you the rules until you show up. Here is the stuff I can tell you.- The game is called Deadbolt.- I’ve been working on it with feedback from Jess Hammer, Hans Chung-Otterson, and Manda Collis. They’re all very excited about it.- This isn’t a Jeepform or anything, there are no characters, it’s not an RPG. You are just… you.- There are no “gotcha” moments. The rules are always 100% honest.- You are always expected to be as honest as the rules.- Descriptions of gameplay include “emotional MMA,” “it’s like truth or dare if truth WAS the dare”.- You will feel good at the end.- We will not abandon you.
Lilian Cohen-Moore shared her Deadbolt play experience: http://www.lilliancohenmoore.com/2012/09/deadbolt/
“Like a trust fall off a building.” — Brendan Adkins
“Deadbolt creates a space in which you are welcomed to be frighteningly vulnerable for a short time with a small number of people–with the potential for that nervous openness to bleed into the rest of your life.” — Hans Chung-Otterson
If you’re interested in receiving information on future playthroughs of Deadbolt, or would like me to bring Deadbolt to your convention/get-together/random gathering of people, email me at eshoemaker at gmail dot com, with the subject “Deadbolt.”
This will have to do until I come up with a better way to handle a mailing list.
Deadbolt – Trailer
Deadbolt – Explanation of play